/ UE4, CPP, TALKS

Our first game using UE4 and C++

Talk held online on the 28th of November 2020 for the C++ Day 2020.

Unfortunately this was my first ever live coding event and I totally messed up the timing. I was able to just go through the basics and couldn’t even show you the pawn moving, sorry!

This talk is about creating in C++ a Pawn in a vertical scrolling shooter game made with UE4: starting from scratch, I created the base class, then added input binding, some properties and the movement logic. I then created a Blueprint based on this rough implementation so that I could start defining the properties’ values, such as health, soundFXs, projectiles, etc…

Please, have a look at the source code which contains the full implementation, along with the compiled binaries for you to try!

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