Our first game using UE4 and C++
Talk held online on the 28th of November 2020 for the C++ Day 2020.
Unfortunately this was my first ever live coding event and I totally messed up the timing. I was able to just go through the basics and couldn’t even show you the pawn moving, sorry!
This talk is about creating in C++ a Pawn in a vertical scrolling shooter game made with UE4: starting from scratch, I created the base class, then added input binding, some properties and the movement logic. I then created a Blueprint based on this rough implementation so that I could start defining the properties’ values, such as health, soundFXs, projectiles, etc…
Please, have a look at the source code which contains the full implementation, along with the compiled binaries for you to try!
Resources
- Repository: Example code on GitHub
- Slides: Our first game using UE4 and C++ [.pdf (1.6MB)]
- Video: Live event recording YouTube (ENG)