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Cpp

Content explicitly aimed at C++ developers

Ue4, Cpp, Talks

Our first game using UE4 and C++

Talk held online on the 28th of November 2020 for the C++ Day 2020.

Michele Mischitelli Michele Mischitelli 1 min read
Cpp

Lifetime managers

Follow up post on a possible implementation of a simple c++ container.

Michele Mischitelli Michele Mischitelli 4 min read
Ue4, Cpp, Talks

UE4 - delegates, async and subsystems

Talk held on the 7th of November 2019 at MakeIt Modena for the Italian C++ Community.

Michele Mischitelli Michele Mischitelli 1 min read
Ue4, Cpp, Talks

Introduction to Unreal Engine 4

Talk held on the 10th of October 2019 at MakeIt Modena for the Italian C++ Community.

Michele Mischitelli Michele Mischitelli 1 min read
Cpp

Simple C++ Container

When I used to develop C# UWP application, MVVM was the architectural pattern of choice of many developers and maybe it still is.

Michele Mischitelli Michele Mischitelli 6 min read
Cpp

Automatic commands

In the previous post, we’ve seen how to use variadic templates to declare generic class properties. Each so-called property is just a struct that declares a setter and a getter and their implementation

Michele Mischitelli Michele Mischitelli 4 min read
Cpp

Templated class properties

When you usually declare a C++ class, you’d hide its data members declaring them as private. Then you’d also create getters and setter for those members, thus promoting encapsulation. Regardless of where the

Michele Mischitelli Michele Mischitelli 8 min read
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