Ue4, Cpp, Talks Our first game using UE4 and C++ Talk held online on the 28th of November 2020 for the C++ Day 2020.
Ue4, Cpp, Talks UE4 - delegates, async and subsystems Talk held on the 7th of November 2019 at MakeIt Modena for the Italian C++ Community.
Ue4, Cpp, Talks Introduction to Unreal Engine 4 Talk held on the 10th of October 2019 at MakeIt Modena for the Italian C++ Community.
Cpp Simple C++ Container When I used to develop C# UWP application, MVVM was the architectural pattern of choice of many developers and maybe it still is.
Cpp Automatic commands In the previous post, we’ve seen how to use variadic templates to declare generic class properties. Each so-called property is just a struct that declares a setter and a getter and their implementation
Cpp Templated class properties When you usually declare a C++ class, you’d hide its data members declaring them as private. Then you’d also create getters and setter for those members, thus promoting encapsulation. Regardless of where the