Portfolio
During my professional (and unprofessional!) career, I had the chance of working with the most diverse technologies, as I fully embrace the using the right tool for the job mantra.
This page serves as an index to the most important achievements I was able to pull off, regardless of which language or platform I used.
2012
- Personal sales assistant - iPad app used by sales assistants to collect orders
- Virtual Wardrobe - Real-time computer graphics solution for the fashion retail
2011
- Magic mirror - Multithreaded video recording and playback software controlled via proximity sensors
2009
- TSim-X - User-friendly real-time CAD which uses GPU for rendering and physical simulation of indoor curtains
2008
- Subsurface scattering using TSM - A fully real-time technique for computing the subsurface scattering of light in materials
2007
- Procedural marble and granite - Using perlin noise to procedurally generate textures instead of photos for 3D visualization
- Baked ambient occlusion - A naive approach to computing and storing ambient occlusion data for arbitrary meshes
- Magic mirror - Multithreaded video recording and playback software controlled via proximity sensors
2009
- TSim-X - User-friendly real-time CAD which uses GPU for rendering and physical simulation of indoor curtains
2008
- Subsurface scattering using TSM - A fully real-time technique for computing the subsurface scattering of light in materials
2007
- Procedural marble and granite - Using perlin noise to procedurally generate textures instead of photos for 3D visualization
- Baked ambient occlusion - A naive approach to computing and storing ambient occlusion data for arbitrary meshes
- Subsurface scattering using TSM - A fully real-time technique for computing the subsurface scattering of light in materials